Back to Learning Paths

Game Development

Create immersive gaming experiences. Master Unity, Unreal Engine, 3D graphics, game physics, AI programming, and multiplayer systems to build professional games.

What You'll Learn

Unity & Unreal

Professional game engines

3D Graphics

Rendering and visual effects

Game AI

Intelligent enemy behavior

Multiplayer

Networking and synchronization

Career Paths

Game DeveloperUnity DeveloperGameplay ProgrammerTechnical ArtistGame DesignerVR/AR Developer

Curriculum

Module 1: Game Development Fundamentals

  • Game design principles and theory
  • Game loops and architecture
  • Player mechanics and controls
  • Level design basics
  • Game genres and mechanics
  • Prototyping and iteration
  • Game balancing and difficulty curves
  • User experience in games

Module 2: Unity Game Engine

  • Unity interface and workflow
  • GameObjects, Components, and Prefabs
  • C# scripting for Unity
  • Physics and collision detection
  • Animation system and Animator
  • Particle systems and visual effects
  • Audio integration
  • Unity Asset Store and packages

Module 3: 3D Graphics & Rendering

  • 3D modeling basics (Blender)
  • Materials and shaders
  • Lighting and shadows
  • Post-processing effects
  • Texture mapping and UV unwrapping
  • Normal maps and PBR materials
  • Optimization techniques
  • Render pipelines (URP, HDRP)

Module 4: Game Physics & Math

  • Vectors and transformations
  • Collision detection algorithms
  • Rigidbody physics
  • Raycasting and line of sight
  • Quaternions and rotations
  • Pathfinding (A* algorithm)
  • Inverse kinematics
  • Physics materials and joints

Module 5: Game AI Programming

  • Finite State Machines (FSM)
  • Behavior trees
  • Navigation meshes (NavMesh)
  • Enemy AI patterns
  • Decision making systems
  • Procedural generation
  • Flocking and crowd simulation
  • Machine learning in games

Module 6: UI/UX & Audio

  • UI Canvas and layout
  • Menu systems and HUD
  • Inventory and crafting systems
  • Dialogue systems
  • Sound effects and music integration
  • Audio mixing and spatial audio
  • Accessibility features
  • Localization and internationalization

Module 7: Multiplayer & Networking

  • Client-server architecture
  • Photon Unity Networking (PUN)
  • Mirror networking framework
  • Netcode for GameObjects
  • Lag compensation and prediction
  • Matchmaking systems
  • Real-time synchronization
  • Anti-cheat measures

Ready to Create Amazing Games?

Join thousands of aspiring game developers. Learn to build 2D and 3D games, from indie projects to AAA-quality experiences.

Get Started